Generative Music and Video Games

 What lies at the intersection of analog and digital sound? What would a “feedback loop” of compositional practices, grounded in digital technologies and experimental musicality, look and sound like? 2014-15 5CollDH undergraduate fellow Andrew Wang asks those questions, and more, in a series of musical pieces he’s developing for his project. In his own words: Generative music refers to a system in which sound elements with limitless possible combinations are set into place, creating a piece of music that is infinitely changing. Steve Reich’s “It’s Gonna Rain” is … Read More

Creating a Virtual Reality Game: The Process

 Virtual reality—it’s the hottest thing in the tech world. But how can we use VR in academia? What can VR teach us about how we live in our own bodies? And how can we use VR to teach others about the experience of living in different kinds of bodies? Using Oculus Rift technology, 2014-15 5CollDH undergraduate fellow Coralie Pardo is building a game that teaches players about the ubiquitous nature of race and gender, and how they permeate even seemingly neutral interactions. In … Read More

The Iron Streets of Pompeii and the Curious Case of Liquid Roman Iron

One of the great joys and frustrations of academia is coming up against a phenomenon that defies explanation. In 5CollDH undergraduate fellow Juliana van Roggen’s case, it’s asking why there are small iron deposits scattered around the ancient Roman city of Pompeii. In collaboration with an ongoing archaeological project, she’s creating a public, digital resource that maps the city in new and unusual ways. In her own words: Unlike my colleagues, my project does not focus on creation. Instead, I am tackling … Read More

Parables for Proto-Space: An Introduction

   Digital humanities offers the opportunity to imagine the future of how we live with and through our technologies. 2014-15 5CollDH undergraduate fellow Craig Campbell’s project speculates on the architectures of cyberspace, and explores the ways that we already (and have always) live in digital space. In his own words:   In mathematics, the parabola is defined as the arching shape that results from intersecting a cone with a plane parallel to one of its sides. The parabola is immediately evocative of the … Read More

An Imagined Product Launch for a Very-Not-Imaginary Product

   Where does the device stop and you begin? What’s it like to live as a machine? These are familiar questions to science fiction literature, but take on shocking new stakes in 2014-15 5CollDH undergraduate fellow Wouter Schievink’s project. Through a series of public art installations exploring robotics, organic material, and interactivity, his project interrogates our physical relationships with ephemeral technologies. In his own words:   Hello, my name is Tom, co-founder of Skinskin.I’m so glad that all of you could make it today.It’s … Read More

1 2 3