Making a Statement Both Physically and Digitally

  5CollDH Undergraduate Fellow and Mount Holyoke College student Eunice Esomonu’s project consists of four public art installations that use elements of hip hop culture to gain perspective on interactive multimedia production. This is her second post of three. You can click through to read the first and third installments, or read an interview with Eunice by Jeffrey Moro. Hip Hop is a culture about making a statement in any type of way, from rapping lyrics, to tagging on walls, to … Read More

Developing Games with 5CollDH Student Fellow Isaiah Mann

Over the last few months, we’ve run interviews with 5CollDH Student Fellows to learn more about their projects and research process. We finish up our series with Isaiah Mann, a third-year student at Hampshire College.What is your 5CollDH project about?My project was creating the infrastructure for a student game development studio: GlowLime Games. I worked with a team of dedicated student managers to form and maintain the logistics, development cycles, & group dynamics of five different development teams across the … Read More

Mixing Tech and Hip-Hop with 5CollDH Fellow Eunice Esomonu

Over the next few months, we’re running interviews with 5CollDH Student Fellows to learn more about their projects and research process. We continue our series with Eunice Esomonu, a senior at Mount Holyoke College. What is your 5CollDH project about?My project seeks to search and convey the intersection of hip hop and technology through interactive installations inspired by the four elements of hip hop: DJing/Turntablism, Graffiti, Breaking, and MCing/Rapping. I want to be able to convey the connection between hip-hop culture … Read More

Envisioning Zine Networks in Twine (Nora Claire Miller)

  Where games, archives, and zines meet, you’ll find 5CollDH Undergraduate Fellow and Hampshire College student Nora Claire Miller hard at work. Miller’s project uses digital cartographic and network mapping tools to critically explore the physical and cultural travel of zines in the 1990s. This is Nora’s first post of three; you can click through to read the second and third installments, or read an interview with Nora by Jeffrey Moro. We also encourage you to check out their blog, … Read More

Open World Writing

  5CollDH Undergraduate Fellow and Amherst College student Carl “Ott” Lindstrom has audience on the brain. His fellowship project is a multimedia Scalar exhibition tracking the changing relationship of the spectator with the media object from classic film to interactive video games to the immersive future of virtual reality. This is Ott’s first post of three; you can click through to read the second and third installments, or read an interview with Ott conducted by Jeffrey Moro.    “Write of the … Read More

Exploring Videogames and Virtual Reality with 5CollDH Student Fellow Carl “Ott” Lindstrom

Over the next few months, we’re running interviews with 5CollDH Student Fellows to learn more about their projects and research process. We continue our series with Carl “Ott” Lindstrom, a senior English and Film and Media Studies major at Amherst College. What is your 5CollDH project about?My as-yet-unnamed project charts the changing subject/object relationship between the spectator and the media object through three key evolutions in visual media: cinematic film, video games and virtual reality. I heavily focus on the use … Read More

Locating Zines with 5CollDH Student Fellow Nora Claire Miller

Over the next few months, we’re running interviews with 5CollDH Student Fellows to learn more about their projects and research process. We start our series with Nora Claire Miller, a Division II student at Hampshire College. What is your 5CollDH project about?My project, Locating Zines, explores networks of zines (small, self-produced booklets or mini magazines) in the 1990s through digital mapping. The rise of zines in the 1990’s is often associated with the rise of riot grrrl, a musical and social … Read More

Reassessing Intimacy

 Presenting my project was something of a fight, with myself more than anyone else to be quite honest. One of my main issues I was grappling with in haraway’s basement was intimacy. What does it mean to get close in the digital age? Does it mean to be physically close, to have the screen right up against your face, on your wrist, in your body? The leading theory is that the digital keeps us apart from each other, lends a … Read More

Copper & Control: A Progress Update from 5CollDH Fellow Wouter Schievink

Context Quotes:”We shape our tool, thereafter they shape us” – Father John Culkin”A computer is nothing but the actualization of man’s greatest desire to possess and control” – The Pattern On The Stone”In order to skillfully operate instruments a human being must internalize aspects of those instruments into their kinesthetic and perceptual habits.” – Joseph WeizenbaumWorking with any specific taxonomy of tools encourages me to leap into holes which exceed my height. For instance, I’ll get sucked into 3D printing, … Read More

IMDB and Queering Media

 For her 2014-15 undergraduate fellowship project with the 5CollDH, Cade Johnson blurs the line between art and scholarship, with a queer feminist online installation cum analytical essay on the strange life of body horror in cinema and the digital age. The following is an update from her work in the trenches:  As the gist of my project is rewriting film studies scholarship, a major, perhaps the major, preparatory task for my project was compiling the list of films to watch and work with. Early … Read More

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