Leap Day 2020: Presenting at the Connecticut Digital Humanities Conference (by Post-Bac Fellow Evan Young)

https://twitter.com/jbj/status/1233781680357249026 This past weekend, I presented at Trinity College on my use of augmented reality technology in my hybrid digital humanities project during the inaugural Connecticut Digital Humanities Conference. Thanks to a small grant from Five Colleges, Inc., I had the chance over the course of the two-day conference on February 28-29 to network with faculty, librarians, technologists, and graduate and undergraduate students all working in DH. My first time attending – let alone presenting at – a digital humanities … Read More

More than Beeps and Boops: A Trip to the 2nd Annual North American Conference on Video Game Music

 When we talk about video games, our attention often goes to graphics, gameplay, or story. But there’s another powerful part of the video game experience—music. 2014 5CollDH microgrant recipient Hyeonjin Park (Mount Holyoke College ’15) traveled to the 2nd annual North American Conference on Video Game Music in Fort Worth, Texas, to learn more about sound’s role in how we play games. In her own words:It was a small audience, but a very interactive one as everyone sat and listened to each … Read More

Highlights from Digital Labor / #DL14

Sweatshops, Picket Lines, &Barricades This past week, I went to the New School in New York City to attend #DL14—the fifth conference on digital labor spurred by Trebor Scholz’s The Internet As Playground and Factory. Each year, the conference invites artists and activists, technologists and scholars to interrogate both the digitization of labor and the labor of digitization. This year’s participants were asked to focus on questions of contemporary worker solidarity online and off, including What does it mean to … Read More