Digitizing the Experience of Reading: An interview with Lauren Tuiskula

Any conversation about Chimamanda Ngozi Adichie is bound to be complex. Through Adichie’s novels, speeches, and interviews, we have seen and heard of her complex opinions informed by her complex history of weaving through many cultural and physical landscapes. One of our 5CollDH fellows Lauren Tuiskula finds Adichie’s complexity through one of her most popular novels; Americanah . Tuiskula’s project titled, “Digital Adichie: Identity, Diaspora, and Transmedia Practice”  uses a web form to pair textual and visual elements as means to study the immersive … Read More

(inter)face of Creation|Curation in the realm of Digital

Technology doesn’t always operate on the innovations our perspective. Sometimes, our inspiration to innovate comes after we look at old life through new frames| new apparatus |new tools. For instance a pencil may have been a tool created for drawing, but it is now also a thing to hold ponytails, to untie knots, to loosen braids, a weapon of self defense, etc.  And still, some of us are of the belief that humans are always (and certainly) subject to technology, and … Read More

“Back to the (Indigenous) Future(isms)!”: Asserting Modernity at Indigenous Comic Con

Renowned Cherokee scholar and author Daniel Heath Justice has made “Imagine Otherwise” his personal motto. On his website, he writes, “what would fantasy fiction look like with women, Indigenous people, queer folks, and other stereotyped or marginalized communities at the centre rather than the margins?”Justice’s call “to expand the possibilities of wonder and imagination” is the original inspiration for my senior thesis, which explores indigenous video games in the context of indigenous literary and intellectual traditions.In November, with the help … Read More

“Progress Or Die”: Changes in Game Design

  In the time between the writings of this and the last blog posts, the game design was revised several times due to the constraints of time. As a refresher, the project, called “Progress or Die”, is a 2D top down turn based strategy game built around killing Boss Monsters with 1 warrior. The warrior is up against superhuman enemies and if they die they are dead forever. They have to become more powerful by defeating weaker monsters and leveling their … Read More

GlowLime’s Winter Studio Day 0

posted in: Microgrant, Sticky! | 0

The following is a guest post by Riva Lam (Mount Holyoke ’18), who is participating in a Jan term game development seminar hosted by GlowLime Games, and funded by a Five College Digital Humanities Microgrant. You can learn more about GlowLime, which is a student-led development initiative for the five colleges, at http://glowlime.com.   Day 0.How does one proceed in kicking off the new year? Some people like to pop champagne bottles and make resolutions. Others merely roll their eyes. However, … Read More

Zine Mapping in D3.js (Nora Claire Miller)

  Where games, archives, and zines meet, you’ll find 5CollDH Undergraduate Fellow and Hampshire College student Nora Claire Miller hard at work. Miller’s project uses digital cartographic and network mapping tools to critically explore the physical and cultural travel of zines in the 1990s. This is Nora’s second post of three; you can click through to read the first and third installments, or read an interview with Nora by Jeffrey Moro. We also encourage you to check out their blog, … Read More

Rediscovering the Human in the Digital

  5CollDH Undergraduate Fellow and Amherst College student Carl “Ott” Lindstrom has audience on the brain. His fellowship project is a multimedia Scalar exhibition tracking the changing relationship of the spectator with the media object from classic film to interactive video games to the immersive future of virtual reality. This is Ott’s third post of three; you can click through to read the first and second installments, or read an interview with Ott conducted by Jeffrey Moro. I never took the … Read More

The Bits and Bricks and everything else in between.

As an architecture student, I am interested in using digital technology to push the boundaries of urban design. I was able to attend the Bits and Bricks forum, hosted by the Senseable City Lab at MIT, with a 5CollDH microgrant. The forum aims to change the ways in which architecture and urban planning projects (the “Bricks”) can intersect with technological infrastructure and digital data (the “Bits”). This was part of my independent study on the intersection of digital humanities, the … Read More

MuSyC – Music, Synaesthesia, Colour

MuSyC  is  a project  which  aims at  building  a music  to  colour  synaesthesia visualizer. Synaesthesia is a neurological phenomenon in which perception of a certain stimulus, such as the musical note ‘A’, involuntarily elicits another seemingly unrelated sensation, such as seeing the colour red. There are various types of synaesthesia, one of the most common of which is music to colour associations. However, explaining the qualia or feeling this cross-sensory activation elicits is hard to do – thankfully, music visualizers … Read More

Locating Zines with 5CollDH Student Fellow Nora Claire Miller

Over the next few months, we’re running interviews with 5CollDH Student Fellows to learn more about their projects and research process. We start our series with Nora Claire Miller, a Division II student at Hampshire College. What is your 5CollDH project about?My project, Locating Zines, explores networks of zines (small, self-produced booklets or mini magazines) in the 1990s through digital mapping. The rise of zines in the 1990’s is often associated with the rise of riot grrrl, a musical and social … Read More

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