Developing Games with 5CollDH Student Fellow Isaiah Mann

Over the last few months, we’ve run interviews with 5CollDH Student Fellows to learn more about their projects and research process. We finish up our series with Isaiah Mann, a third-year student at Hampshire College.What is your 5CollDH project about?My project was creating the infrastructure for a student game development studio: GlowLime Games. I worked with a team of dedicated student managers to form and maintain the logistics, development cycles, & group dynamics of five different development teams across the … Read More

Mixing Tech and Hip-Hop with 5CollDH Fellow Eunice Esomonu

Over the next few months, we’re running interviews with 5CollDH Student Fellows to learn more about their projects and research process. We continue our series with Eunice Esomonu, a senior at Mount Holyoke College. What is your 5CollDH project about?My project seeks to search and convey the intersection of hip hop and technology through interactive installations inspired by the four elements of hip hop: DJing/Turntablism, Graffiti, Breaking, and MCing/Rapping. I want to be able to convey the connection between hip-hop culture … Read More

Envisioning Zine Networks in Twine (Nora Claire Miller)

  Where games, archives, and zines meet, you’ll find 5CollDH Undergraduate Fellow and Hampshire College student Nora Claire Miller hard at work. Miller’s project uses digital cartographic and network mapping tools to critically explore the physical and cultural travel of zines in the 1990s. This is Nora’s first post of three; you can click through to read the second and third installments, or read an interview with Nora by Jeffrey Moro. We also encourage you to check out their blog, … Read More

GlowLime Games: Cultivating Student Game Development

  Some students write papers, and some students start companies. 5CollDH Undergraduate Fellow and Hampshire College Student Isaiah Mann’s project, GlowLime Games, is an initiative to promote game development in the Five Colleges through a non-profit development studio run by students, with student conceived projects, and showcasing the interdisciplinary skills of student game developers. This is Isaiah’s first post of three. You can click though to read the second and third installments, or read an interview with Isaiah by Jeffrey Moro.    This … Read More

Hip Hop and The Use of Technology

  5CollDH Undergraduate Fellow and Mount Holyoke College student Eunice Esomonu’s project consists of four public art installations that use elements of hip hop culture to gain perspective on interactive multimedia production. This is her first post of three. You can click through to read the second and third installments, or read an interview with Eunice by Jeffrey Moro.   I’ve always had an interest in hip hop and how it influences people not only in the United States but worldwide. MCing/Rapping, … Read More

Open World Writing

  5CollDH Undergraduate Fellow and Amherst College student Carl “Ott” Lindstrom has audience on the brain. His fellowship project is a multimedia Scalar exhibition tracking the changing relationship of the spectator with the media object from classic film to interactive video games to the immersive future of virtual reality. This is Ott’s first post of three; you can click through to read the second and third installments, or read an interview with Ott conducted by Jeffrey Moro.    “Write of the … Read More

Exploring Videogames and Virtual Reality with 5CollDH Student Fellow Carl “Ott” Lindstrom

Over the next few months, we’re running interviews with 5CollDH Student Fellows to learn more about their projects and research process. We continue our series with Carl “Ott” Lindstrom, a senior English and Film and Media Studies major at Amherst College. What is your 5CollDH project about?My as-yet-unnamed project charts the changing subject/object relationship between the spectator and the media object through three key evolutions in visual media: cinematic film, video games and virtual reality. I heavily focus on the use … Read More

IMDB and Queering Media

 For her 2014-15 undergraduate fellowship project with the 5CollDH, Cade Johnson blurs the line between art and scholarship, with a queer feminist online installation cum analytical essay on the strange life of body horror in cinema and the digital age. The following is an update from her work in the trenches:  As the gist of my project is rewriting film studies scholarship, a major, perhaps the major, preparatory task for my project was compiling the list of films to watch and work with. Early … Read More

Generative Music and Video Games

 What lies at the intersection of analog and digital sound? What would a “feedback loop” of compositional practices, grounded in digital technologies and experimental musicality, look and sound like? 2014-15 5CollDH undergraduate fellow Andrew Wang asks those questions, and more, in a series of musical pieces he’s developing for his project. In his own words: Generative music refers to a system in which sound elements with limitless possible combinations are set into place, creating a piece of music that is infinitely changing. Steve Reich’s “It’s Gonna Rain” is … Read More

Creating a Virtual Reality Game: The Process

 Virtual reality—it’s the hottest thing in the tech world. But how can we use VR in academia? What can VR teach us about how we live in our own bodies? And how can we use VR to teach others about the experience of living in different kinds of bodies? Using Oculus Rift technology, 2014-15 5CollDH undergraduate fellow Coralie Pardo is building a game that teaches players about the ubiquitous nature of race and gender, and how they permeate even seemingly neutral interactions. In … Read More

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