A Video Game Practicum: Recapping the Week

This past January, I taught a week-long January term course entitled “Winners Don’t Smash Buttons: A Video Game Practicum.” This blog post is a summary of what happened over the course of the week; if you’d like a more detailed, day-by-day version of what happened, visit gaming.thecritical.is. If you’re interested in reading a digital essay on the experience, the course website (gaming.5colldh.org) explores issues of death, reincarnation, play, and so much more. Course syllabus is available here.Given all the snow … Read More

PEER2PEER:
Democracy, Deregulation, &Discontents

Image: Zach Blas / Queer Technologies   For two weeks in January, I taught an undergraduate intensive course at Hampshire College on network culture and its discontents as part of my post-baccalaureate residency with 5CollDH.I had been planning the course for months—refining the topic, gathering material for the syllabus, and refining it even more. When I started my digging, I knew I wanted to discuss possible politics and philosophies of networks, but I had no idea where that might lead. My research … , , , , , , ,

E.LIT/NET.ART, A J-Term Course in Pictures

Last month, I taught a week-long course on electronic literature and Internet art called (imaginatively, I know) E.LIT/NET.ART: An Extraordinarily Brief Survey of Digital Literature, 1975 – 2015. The course was a self-consciously brief introduction to major themes, forms, and genres of electronic literature: eight students and I trawled through hypertext, Flash animation, interactive fiction, and then some, paying attention to how electronic literature reconfigures not only our understanding of what “literature” means, but how an expanded view of textuality … Read More