5CollDH Undergraduate Fellowships 

 2018 Program Application 

(Click here)

In the Five College Consortium, undergraduate students consistently inform and inspire exciting new work in their fields. But what if their fields are multiple? Interstitial? Emergent? The 5CollDH undergraduate fellowship program exists to support outstanding student projects that bring a “digitized perspective” to larger dialogues in the arts and humanities.

Meet our 2016, 2015, 2014, and 2013 fellows below and watch recordings of their 5CollDH Undergraduate Symposia presentations.

Emily Lankiewicz
Mount Holyoke Senior

New Ways of Seeing explores the use of photogrammetry and 3D modeling on art objects in the Mount Holyoke College Art Museum. This use of technology provides new opportunities for the museum in terms of interactivity, conservation, and accessibility.


Kira deCoudres
Hampshire College Division III

Methods of Ontological Remix is a thesis project exploring current potentials of posthumanism. Through writings, multimedia work, and an experimental lecture series, the project will demonstrate non-traditional methods of creative bodily disruption.


Christin Washington
Amherst College Senior

Dare to Remember re-envisions ways to represent histories of black Brooklyn. It explores the potential of GIS Mapping, photography, and Augmented Reality to memorialize these histories while paying respect to the roles of silence and erasure embedded within them.


Kristina Bush
Mount Holyoke Senior

Scribes and Scripts is a digital paleography project that seeks to identify and describe the transition from estrangela to serto script in Aramaic manuscripts from the 5th to 11th century. The project will also explore the importance of paleographic research, especially in the digital age.


Lauren Tuiskula
Amherst College Senior

The Digital in “Americanah” uses a web form to pair textual and visual elements as means to study the immersive nature of Chimamanda Ngozi Adichie’s “Americanah”. Main focuses include blogging, the presence of digital communication in the text, and constructed identity.


Edmonde Brule
UMass Amherst Sophomore

The Dialect of Discontinuous Selfhood focuses on the ways video games engage with and challenge embodiment through multimedia lectures that explore such games as the Hotline Miami series, Braid, The Stanley Parable, Gone Home, Depression Quest, ISLANDS: Non-places, ‘Papers, Please’, and the works of Pippin Barr.

Misha Oraa Ali
Mount Holyoke Senior

MuSyC (Music, Synaesthesia, Color) focuses on building a music to colour synaesthesia simulator by taking auditory stimulus input and presenting real time visual feedback.


2015-2016 Fellows

Eunice Esomonu
Mount Holyoke Senior

Eunice’s project consists of four public art installations that use the elements of hip hop culture: Turntablism/DJing, Graffiti Art, Breaking, and Rapping. She used these installations to gain perspective in interactive multimedia production expressed through performances and installation. Read more.


Nora Miller
Hampshire College Division II

Nora’s project uses digital cartographic and network mapping tools to critically explore the physical and cultural travel of zines in the 1990s. The final form of their project will be a web-based game emulating the experience and political history of finding and trading zines. Read more.


Carl “Ott” Lindstrom
Amherst College Senior

Carl’s project is a multimedia Scalar exhibition tracking the changing relationship of the spectator with the media object from classic film to interactive video games to the immersive future of virtual reality. Read more.


Isaiah Mann
Hampshire College Division II

Isaiah’s project, GlowLime Games, is an initiative to promote game development in the Five Colleges. The chief objective is to build a game development studio: run by students, with student conceived projects, and showcasing the interdisciplinary skills of student game developers. Read more.


Tanvi Kapoor
Smith College Junior

Tanvi’s project looks at the forms of sociality occasioned by the residential shift from bungalow-style living to apartment-style living in India. Through a spatio-visual analysis of domestic interactions — particularly between servants and employers — her project seeks to trace the movements and intimacies enabled by the different architectural configurations of the household space.


2014-2015 Fellows

Craig Campbell
Amherst College Senior

Craig’s project is an ethical and aesthetic exploration into the architectures of cyberspace and poetics of virtuality. Through an interdisciplinary practice of research, rendering, and writing, the project engages how architects, artists, and designers can break from design conventions of digital space to constitute novel modes of engagement. In this sense, Craig’s project is a speculative one; it aims to find new words, forms, and movements for creating and critiquing spaces both virtual and actual. Read more.


Cade Johnson
Smith College Junior

Cade’s project is a queer feminist online installation art piece and analytical essay on the strange life of body horror in cinema and the digital age. Through theorists such as Donna Haraway and Julia Kristeva, artists and filmmakers such as David Cronenberg and porpentine, and technologies such as Twine, the project interrogates new relationships between the body, the audience, and the screen, and what stakes those relationships have for feminist praxis. Read more.


Juliana van Roggen
UMass–Amherst Senior

Juliana’s project is a public, digital resource that functions as a companion to ongoing archaeological research on iron deposits in the streets of Pompeii. The project will bring together new research on the ancient city with georeferenced maps to create a web interface that will provide valuable context on how people moved through and used the Pompeiian streets, as well as new insights into how digital technologies can be used in archaeological research. Read more.


Coralie Pardo
Amherst College Senior

Coralie’s project is an interactive video game that uses principles of embodiment to interrogate the experience of race and gender. Using Oculus Rift technology, Coralie will design and implement a game that teaches players about the ubiquitous natures of race and gender, and how they permeate even seemingly neutral interactions. Read more.


Wouter Schievink
Hampshire College Division III

Wouter’s project is a series of public art installations that use principles of robotics and interactivity to engage the disjunctions between interfaces and underlying technologies. The installations will deploy a number of digital and analog elements, including microcomputers, light fixtures, web programming, and the human body to investigate the occluded relationships inherent to how we interact with our technologies. Read more.


Andrew Wang
Amherst College Senior

Andrew’s project exists at the intersection of digital technologies and experimental musicality—a space that Andrew describes as a “feedback loop” of compositional practices. Using stomp boxes, MIDI controllers, and Abelton Live in conjunction with traditional instruments like the violin, Andrew will explore experimental approaches in musical processing. Read more.


2013-2014 Fellows

Elizabeth Alexander
Amherst College Senior

Liz’s project is an interdisciplinary inquiry into what it means to read, analyze, and speak to narratives of enslavement. Alexander began with two source texts—Harriet Jacob’s Incidents in the Life of a Slave Girl (1861) and Octavia Butler’s novel Kindred (1979)—and asked how digital literary analysis might create a better reading of the agency, urgency, and silence in Butler and Jacob’s works. Read more.


Gavriella Levy Haskell
Smith College Junior

Gavi’s project seeks to build a desktop application through which museums and other cultural institutions can create freely-available, GPS-assisted iOS audio tour apps. Larger museums can often afford to hire a developer to build apps for them, but currently the cheaper solutions available are unideal. The desktop editor will allow museums to include their own branding, and to offer a narrowed list of options for easy searching (using the assisted GPS), in a device they can produce themselves with relatively few technical skills. Read more.


Richelle Cohen
UMass—Amherst Junior

Richelle’s project, The Importance of Being Proverbial, designs and builds a computer program that generates novel proverbs, which she then uses to interrogate linguistic and cultural questions provoked by proverbs. She is working on a script that generates “novel” proverbs and is looking specifically at what, in particular, makes some sound more proverbial than others. Read more.


Marii Nyröp
Hampshire College Division III

Marii’s project is a thematic and collaborative project that interrogates cloud computing as an affective, artistic medium. The project began as an open call for international media artists to apply for Marii’s online residency program. Once selected, the artists (including Marii) spent several weeks chatting, Skyping, and emailing content back and forth in order to make new artworks on the topic of ‘the cloud’ and in conversation with each other. These works were exhibited in an IRL gallery show at Hampshire College and in an online installation. Read more.


Sarah Hastings
Mount Holyoke College Junior

Sarah’s project involves building a “tiny house” with local, sustainably sourced materials and digitally mapping out the processes of designing, building, and inhabiting the modular home. The project was inspired by Hastings’ interests in architecture, sustainability, and mapping, as well as her involvement in tiny house communities online. In its final form, the RhizHome project will map where materials came from, the paths they traveled, and the carbon footprint generated, as well as where the house itself travels while Sarah inhabits it. Read more.



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