5CollDH Undergraduate Fellows 

  

In the Five College Consortium, undergraduate students consistently inform and inspire exciting new work in their fields. But what if their fields are multiple? Interstitial? Emergent? The 5CollDH undergraduate fellowship program exists to support outstanding student projects that bring a “digitized perspective” to larger dialogues in the arts and humanities.

Meet our 2017, 2016, 2015, 2014, and 2013 fellows below and watch recordings of their 5CollDH Undergraduate Symposia presentations.

2017-18 Fellows


Bailey Fernandez
Hampshire College

Magic & Ideology: Foundations for a Creative Structuralism combines structuralist theory and constructive myth theory inside the space of a digital thesis. Bailey develops a new form of structural analysis to analyze the production of ideas. Through outlining, analyzing, and diagramming, this research groups the mental-producing elements into two camps: magic and ideology. Using digital tools (Max/MSP and Twine), Bailey creates an interactive, experiential thesis. This thesis dissects the ideological architecture behind the writings of Norse compiler Snorri Sturluson, English poet William Blake, and reactionary philosopher Nick Land. Bailey will present a lecture, and portions of the thesis, at the Fellows showcase event (April 28th–Smith College). 

 


T.X Watson
Hampshire College

Memetic Engines of Anticapitalism explores political activist work based on the premises that effective activism needs to take place on the memetic landscape of our culture, and that the major actors of capitalism are memetic entities rather than individual humans. This project deals both with “memes” used on the internet and memetic social structures in the broader sense. T.X. Watson is creating a collection of works meant to act individually, either as such engines or as illustrations of what such engines potentially can look like. Presenting his work at a gallery exhibit at both Hampshire College and during the Five College Digital Humanities Fellowship showcase event (April 28th at Smith College), T.X aims to publically share the powerful philosophical framework while extending his mimetic engines to the public at the same time.

 


Key Estime
Mount Holyoke College

Bare Hands: Why the need for Youth Empowerment? is a hybrid project that articulates a digital video ethnography with a hypermedia web experience. This work explores the needs of youth in the RYSE Program; which stands for Railroad Street Youth Student Empowerment Program. Using hypermedia digital storytelling, Key’s work will advocate for the personal stories of the youth in Girls and Boys Club, Girls, Inc, programs at Amherst College, Nueva Esperanza, the ROOT in North Adams, and Railroad Street Youth Project. The project will focus on youth advocacy and empowerment methods in both the rural districts of Massachusetts and with the partnerships that Mount Holyoke College created in Holyoke, MA during the summer of 2018. The purpose of this project is to demonstrate that the US is losing young people economically by not providing structural spaces for youth to come back to after college or work.

 


Gwendelyn Jones
Smith College

LiDAR and GPR Explorations of Historic Architecture in Western MA. Gwendelyn Jones is using Ground Penetrating Radar (GPR), Light Detection and Ranging (LiDAR) data available from local drone alongside multispectral LiDAR data and 3D modelling software to explore the landscape around Smith College’s MacLeish Field Research Station to understand and characterize the history of human impacts upon the local landscape. Using an archaeological approach, these digital tools will allow Gwendelyn to explore lost and undocumented mines, 18th and 19th century architecture and home sites on a broad scale that is not feasible with covention methods. The final products of this research extensive publishable paper on the entire project. This project will demonstrate how LiDAR data and digital modeling can be useful as tools for exploration and analyses while revealing the unexplored past of our local enviroment.

 


Lehua Matsumoto
Amherst College

Indigenous Landscape Knowledge in Virtual Reality is an interactive virtual reality environment that introduces users to the natural world surrounding Amherst College and the Western Massachusetts area. Inspired Keith Basso’s book “Wisdom Sits in Places” which explores indigenous understandings of the natural landscape, Lehua is working with indigenous communities and literature specific to Western Massachusetts to represent indigenous knowledge regarding the plants that contextualize the area around Amherst College. Noting the general lack of understanding local Native American history, knowledge, and epistemology, Lehua’s project is designed to help people explore and create awareness of local indigenous ecological knowledge. Immersing users in an accurately crafted virtual reality ecological zones with real plant species, animated wind and running water, this virtual reality experience will provide users an interactive showcase of plants and environmental characteristics in a manner designed to reflect indigenous non-western perspectives of the local landscape. Lehua will demonstrate a demo version of her project at the Five College Digital Humanities Fellows Showcase in late April (28th – Smith College).

 

2016-2017 Fellows


Emily Lankiewicz
Mount Holyoke Senior

New Ways of Seeing explores the use of photogrammetry and 3D modeling on art objects in the Mount Holyoke College Art Museum. This use of technology provides new opportunities for the museum in terms of interactivity, conservation, and accessibility.

 


Kira deCoudres
Hampshire College Division III

Methods of Ontological Remix is a thesis project exploring current potentials of posthumanism. Through writings, multimedia work, and an experimental lecture series, the project will demonstrate non-traditional methods of creative bodily disruption.

 


Christin Washington
Amherst College Senior

Dare to Remember re-envisions ways to represent histories of black Brooklyn. It explores the potential of GIS Mapping, photography, and Augmented Reality to memorialize these histories while paying respect to the roles of silence and erasure embedded within them.

 


Kristina Bush
Mount Holyoke Senior

Scribes and Scripts is a digital paleography project that seeks to identify and describe the transition from estrangela to serto script in Aramaic manuscripts from the 5th to 11th century. The project will also explore the importance of paleographic research, especially in the digital age.

 


Lauren Tuiskula
Amherst College Senior

The Digital in “Americanah” uses a web form to pair textual and visual elements as means to study the immersive nature of Chimamanda Ngozi Adichie’s “Americanah”. Main focuses include blogging, the presence of digital communication in the text, and constructed identity.

 


Edmonde Brule
UMass Amherst Sophomore

The Dialect of Discontinuous Selfhood focuses on the ways video games engage with and challenge embodiment through multimedia lectures that explore such games as the Hotline Miami series, Braid, The Stanley Parable, Gone Home, Depression Quest, ISLANDS: Non-places, ‘Papers, Please’, and the works of Pippin Barr.
 


Misha Oraa Ali
Mount Holyoke Senior

MuSyC (Music, Synaesthesia, Color) focuses on building a music to colour synaesthesia simulator by taking auditory stimulus input and presenting real time visual feedback.

 

2015-2016 Fellows


Eunice Esomonu
Mount Holyoke Senior

Eunice’s project consists of four public art installations that use the elements of hip hop culture: Turntablism/DJing, Graffiti Art, Breaking, and Rapping. She used these installations to gain perspective in interactive multimedia production expressed through performances and installation. Read Eunice’s blog post “Making a Statement Both Physically and Digitally”.

 


Nora Miller
Hampshire College Division II

Nora’s project uses digital cartographic and network mapping tools to critically explore the physical and cultural travel of zines in the 1990s. The final form of their project will be a web-based game emulating the experience and political history of finding and trading zines. Read Nora’s blog post “Zine Mapping in D3.js”.

 


Carl “Ott” Lindstrom
Amherst College Senior

Ott’s project is a multimedia Scalar exhibition tracking the changing relationship of the spectator with the media object from classic film to interactive video games to the immersive future of virtual reality. Read Ott’s blog post “Rediscovering the Human in the Digital”.

 


Isaiah Mann
Hampshire College Division II

Isaiah’s project, GlowLime Games, is an initiative to promote game development in the Five Colleges. The chief objective is to build a game development studio: run by students, with student conceived projects, and showcasing the interdisciplinary skills of student game developers. Read Isaiah’s reflection blog post.

 


Tanvi Kapoor
Smith College Junior

Tanvi’s project looks at the forms of sociality occasioned by the residential shift from bungalow-style living to apartment-style living in India. Through a spatio-visual analysis of domestic interactions — particularly between servants and employers — her project seeks to trace the movements and intimacies enabled by the different architectural configurations of the household space.

 

2014-2015 Fellows


Craig Campbell
Amherst College Senior

Craig’s project is an ethical and aesthetic exploration into the architectures of cyberspace and poetics of virtuality. Through an interdisciplinary practice of research, rendering, and writing, the project engages how architects, artists, and designers can break from design conventions of digital space to constitute novel modes of engagement. In this sense, Craig’s project is a speculative one; it aims to find new words, forms, and movements for creating and critiquing spaces both virtual and actual. Read Craig’s blog post “Parables for Proto-Space”.

 


Cade Johnson
Smith College Junior

Cade’s project is a queer feminist online installation art piece and analytical essay on the strange life of body horror in cinema and the digital age. Through theorists such as Donna Haraway and Julia Kristeva, artists and filmmakers such as David Cronenberg and porpentine, and technologies such as Twine, the project interrogates new relationships between the body, the audience, and the screen, and what stakes those relationships have for feminist praxis. Read Cade’s blog post “IMDB and Queering Media”.

 


Juliana van Roggen
UMass–Amherst Senior

Juliana’s project is a public, digital resource that functions as a companion to ongoing archaeological research on iron deposits in the streets of Pompeii. The project will bring together new research on the ancient city with georeferenced maps to create a web interface that will provide valuable context on how people moved through and used the Pompeiian streets, as well as new insights into how digital technologies can be used in archaeological research. Read Juliana’s blog post “The Iron Streets of Pompeii”.

 


Coralie Pardo
Amherst College Senior

Coralie’s project is an interactive video game that uses principles of embodiment to interrogate the experience of race and gender. Using Oculus Rift technology, Coralie will design and implement a game that teaches players about the ubiquitous natures of race and gender, and how they permeate even seemingly neutral interactions. Read Coralie’s blog post “Creating a Virtual Reality Game”.

 


Wouter Schievink
Hampshire College Division III

Wouter’s project is a series of public art installations that use principles of robotics and interactivity to engage the disjunctions between interfaces and underlying technologies. The installations will deploy a number of digital and analog elements, including microcomputers, light fixtures, web programming, and the human body to investigate the occluded relationships inherent to how we interact with our technologies. Read Wouter’s blog post “An Imagined Product Launch for a Very-Not-Imaginary Product”.

 


Andrew Wang
Amherst College Senior

Andrew’s project exists at the intersection of digital technologies and experimental musicality—a space that Andrew describes as a “feedback loop” of compositional practices. Using stomp boxes, MIDI controllers, and Abelton Live in conjunction with traditional instruments like the violin, Andrew will explore experimental approaches in musical processing. Read Andrew’s blog post “Generative Music and Video Games”.

 

2013-2014 Fellows


Elizabeth Alexander
Amherst College Senior

Liz’s project is an interdisciplinary inquiry into what it means to read, analyze, and speak to narratives of enslavement. Alexander began with two source texts—Harriet Jacob’s Incidents in the Life of a Slave Girl (1861) and Octavia Butler’s novel Kindred (1979)—and asked how digital literary analysis might create a better reading of the agency, urgency, and silence in Butler and Jacob’s works. Read more about Elizabeth Alexander.

 


Gavriella Levy Haskell
Smith College Junior

Gavi’s project seeks to build a desktop application through which museums and other cultural institutions can create freely-available, GPS-assisted iOS audio tour apps. Larger museums can often afford to hire a developer to build apps for them, but currently the cheaper solutions available are unideal. The desktop editor will allow museums to include their own branding, and to offer a narrowed list of options for easy searching (using the assisted GPS), in a device they can produce themselves with relatively few technical skills. Read more about Gavriella Levy Haskell.

 


Richelle Cohen
UMass—Amherst Junior

Richelle’s project, The Importance of Being Proverbial, designs and builds a computer program that generates novel proverbs, which she then uses to interrogate linguistic and cultural questions provoked by proverbs. She is working on a script that generates “novel” proverbs and is looking specifically at what, in particular, makes some sound more proverbial than others. Read more about Richelle Cohen.

 


Marii Nyröp
Hampshire College Division III

Marii’s project is a thematic and collaborative project that interrogates cloud computing as an affective, artistic medium. The project began as an open call for international media artists to apply for Marii’s online residency program. Once selected, the artists (including Marii) spent several weeks chatting, Skyping, and emailing content back and forth in order to make new artworks on the topic of ‘the cloud’ and in conversation with each other. These works were exhibited in an IRL gallery show at Hampshire College and in an online installation. Read more about Marii Nyröp.

 


Sarah Hastings
Mount Holyoke College Junior

Sarah’s project involves building a “tiny house” with local, sustainably sourced materials and digitally mapping out the processes of designing, building, and inhabiting the modular home. The project was inspired by Hastings’ interests in architecture, sustainability, and mapping, as well as her involvement in tiny house communities online. In its final form, the RhizHome project will map where materials came from, the paths they traveled, and the carbon footprint generated, as well as where the house itself travels while Sarah inhabits it. Read more about Sarah Hastings.

 

 

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