Silence is in the Streets: An interview with Christin Washington

Christin Washington is a force. Her eloquence on the complexities of silence left me with a lot on my mind’s plate. As a 5collDH fellow for the year 2016/17, her project was on the theorization and the digitization of Black Silence. Using Black Brooklyn as a lens, she was able to analyze and read the absences. It takes courage and clarity to understand that because things are silent does not mean that they do not exist. For her project Dare … Read More

Methods of Ontological Remix: An interview with Kira deCoudres

Kira deCoudres is a fascinating young artist who is one of our 5CollDH fellows and a Hampshire College alum. Her fellowship project titled, Methods of Ontological Remix, is a thesis project exploring current potentials of posthumanism. Through writings, multimedia work, and an experimental lecture series, the project will demonstrate non-traditional methods of creative bodily disruption. In less than 140 characters, she describes herself as “director & cultivator of media, digital, & tech ecologies.” During this interview, we talk about many … Read More

Digitizing the Experience of Reading: An interview with Lauren Tuiskula

Any conversation about Chimamanda Ngozi Adichie is bound to be complex. Through Adichie’s novels, speeches, and interviews, we have seen and heard of her complex opinions informed by her complex history of weaving through many cultural and physical landscapes. One of our 5CollDH fellows Lauren Tuiskula finds Adichie’s complexity through one of her most popular novels; Americanah . Tuiskula’s project titled, “Digital Adichie: Identity, Diaspora, and Transmedia Practice”  uses a web form to pair textual and visual elements as means to study the immersive … Read More

(inter)face of Creation|Curation in the realm of Digital

Technology doesn’t always operate on the innovations our perspective. Sometimes, our inspiration to innovate comes after we look at old life through new frames| new apparatus |new tools. For instance a pencil may have been a tool created for drawing, but it is now also a thing to hold ponytails, to untie knots, to loosen braids, a weapon of self defense, etc.  And still, some of us are of the belief that humans are always (and certainly) subject to technology, and … Read More

New Ways of Seeing: An Interview with Emily Lankiewicz

posted in: Fellows, Interviews, Sticky! | 0

Emily Lankiewicz would like us to see old things in new ways. She recently graduated from Mount Holyoke college as an Art History major and a 5CollDH fellow. Her project, aptly titled “New Ways of Seeing,” focuses on ancient art objects and pieces. A lot of these “ancient works” were once everyday objects, used to facilitate the everyday interactions between ordinary people: Coins exchanged for goods, lamps used to see when the sun is nowhere to be found, and jugs, used to store … Read More

Can you Really Paint With All the Colours of the Wind? : Interview with Michelle ‘Misha’ Oraa Ali, creator of MuSyC

Synesthesia, from the Greek words syn (union) and aesthesis (sensation), affects roughly 1 in 2,000 people. Michelle (Misha) Oraali happens to be one of those people graciously bestowed with the ability to make connections from sound to colour. She has been working on her software app, MuSyC (Music, Synesthesia, Color), which is a music to colour synesthesia simulator that takes auditory stimulus input and presents real time visual feedback. In itself, the project “MuSyC” is tremendously exciting. Yet, in speaking … Read More

“Back to the (Indigenous) Future(isms)!”: Asserting Modernity at Indigenous Comic Con

Renowned Cherokee scholar and author Daniel Heath Justice has made “Imagine Otherwise” his personal motto. On his website, he writes, “what would fantasy fiction look like with women, Indigenous people, queer folks, and other stereotyped or marginalized communities at the centre rather than the margins?”Justice’s call “to expand the possibilities of wonder and imagination” is the original inspiration for my senior thesis, which explores indigenous video games in the context of indigenous literary and intellectual traditions.In November, with the help … Read More

“Progress Or Die”: Changes in Game Design

  In the time between the writings of this and the last blog posts, the game design was revised several times due to the constraints of time. As a refresher, the project, called “Progress or Die”, is a 2D top down turn based strategy game built around killing Boss Monsters with 1 warrior. The warrior is up against superhuman enemies and if they die they are dead forever. They have to become more powerful by defeating weaker monsters and leveling their … Read More

GlowLime’s Winter Studio Day 0

posted in: Microgrant, Sticky! | 0

The following is a guest post by Riva Lam (Mount Holyoke ’18), who is participating in a Jan term game development seminar hosted by GlowLime Games, and funded by a Five College Digital Humanities Microgrant. You can learn more about GlowLime, which is a student-led development initiative for the five colleges, at http://glowlime.com.   Day 0.How does one proceed in kicking off the new year? Some people like to pop champagne bottles and make resolutions. Others merely roll their eyes. However, … Read More

Zine Mapping in D3.js

  Where games, archives, and zines meet, you’ll find 5CollDH Undergraduate Fellow and Hampshire College student Nora Miller hard at work. Miller’s project uses digital cartographic and network mapping tools to critically explore the physical and cultural travel of zines in the 1990s. This is Nora’s second post of three; you can click through to read the first and third installments, or read an interview with Nora by Jeffrey Moro. We also encourage you to check out their blog, locatingzines.5colldh.org! … Read More

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