“Back to the (Indigenous) Future(isms)!”: Asserting Modernity at Indigenous Comic Con

Renowned Cherokee scholar and author Daniel Heath Justice has made “Imagine Otherwise” his personal motto. On his website, he writes, “what would fantasy fiction look like with women, Indigenous people, queer folks, and other stereotyped or marginalized communities at the centre rather than the margins?”Justice’s call “to expand the possibilities of wonder and imagination” is the original inspiration for my senior thesis, which explores indigenous video games in the context of indigenous literary and intellectual traditions.In November, with the help … Read More

“Progress Or Die”: Changes in Game Design

  In the time between the writings of this and the last blog posts, the game design was revised several times due to the constraints of time. As a refresher, the project, called “Progress or Die”, is a 2D top down turn based strategy game built around killing Boss Monsters with 1 warrior. The warrior is up against superhuman enemies and if they die they are dead forever. They have to become more powerful by defeating weaker monsters and leveling their … Read More

GlowLime’s Winter Studio Day 0

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The following is a guest post by Riva Lam (Mount Holyoke ’18), who is participating in a Jan term game development seminar hosted by GlowLime Games, and funded by a Five College Digital Humanities Microgrant. You can learn more about GlowLime, which is a student-led development initiative for the five colleges, at http://glowlime.com.   Day 0.How does one proceed in kicking off the new year? Some people like to pop champagne bottles and make resolutions. Others merely roll their eyes. However, … Read More

The Bits and Bricks and everything else in between.

As an architecture student, I am interested in using digital technology to push the boundaries of urban design. I was able to attend the Bits and Bricks forum, hosted by the Senseable City Lab at MIT, with a 5CollDH microgrant. The forum aims to change the ways in which architecture and urban planning projects (the “Bricks”) can intersect with technological infrastructure and digital data (the “Bits”). This was part of my independent study on the intersection of digital humanities, the … Read More

Dominicano Donde Sea

60 Years of Globalization, Migration, and Integration in the Nikkei Dominican Community — A Microgrant Reflection by Omar PinedaFrom the streets of Little Tokyo in Los Angeles to those of São Paulo’s Liberdade district, Japan’s culture, media, and people have disseminated all over the world. Many have engaged the relationship between media and migration within the Japanese diaspora, focusing on the Nikkei communities that have formed in Latin America and the communities of descendant return migrant workers in Japan. However, … Read More

“Traveling Shot Over 26000 Miles”

“Traveling Shot Over 26000 Miles” is a multi-media research project that reframes the processes used to picture the world, including aerial photography, satellite imagery, maps and the analytical data tied to them. Incorporating three-channel video, hung images, (de)classified documents, and published reports, the project was installed in the Harold F. Johnson Library Gallery at Hampshire college from April 19-21, 2016.To put it broadly, the project focuses on surveillance, instruments of vision, maps, and the cyber-military-industrial complex. Initially, I was concerned … Read More

MuSyC – Music, Synaesthesia, Colour

MuSyC  is  a project  which  aims at  building  a music  to  colour  synaesthesia visualizer. Synaesthesia is a neurological phenomenon in which perception of a certain stimulus, such as the musical note ‘A’, involuntarily elicits another seemingly unrelated sensation, such as seeing the colour red. There are various types of synaesthesia, one of the most common of which is music to colour associations. However, explaining the qualia or feeling this cross-sensory activation elicits is hard to do – thankfully, music visualizers … Read More

Danced Dreams:
Creating Electronic Sound through Movement

    as always, my senior thesis, is an evening-length performance of contemporary dance and poetry. The piece premiered on Saturday, April 18, 2015 at Mount Holyoke College.     At its core, as always draws from the classical Indian tradition of dancing in direct addresses, of moving to converse with a deity who is physically absent from the performance space. The “direct address” as a peculiar connection between dance and dancer, dancer and a presence outside the dance, shares … Read More

Points of Contact:
Exploring the role of architecture in public social behavior at Amherst College

A typical interaction between two people first involves some sort of initiation of contact followed by a reciprocation of that contact, and culminates in a sustained cycle of action and reaction between them (figure 1). When the Amherst Awkward happens, this cycle is disrupted by social barriers. Students will choose not to reciprocate an invitation to interact, or both parties will not even attempt to make contact, and the interaction cycle never kicks off (figure 2). The most alarming aspect of this disruption is … Read More

Public Art .Fund: Testing What’s Real and What’s Not

  How can digital technologies let us test the limits of what’s real and what’s not? 2014 5CollDH microgrant recipient Baillie Vensel (Smith College ’16) explores this question, and its socioeconomic dimensions, in her microgrant project Public Art . Fund. Learn more, in her own words: Public Art .Fund began as a project for the 5 College Studio Art Seminar in Social Practice taught by Amanda Herman that took place during the Fall semester of 2014.Originally the goal was to create a … Read More

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